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Author |
Thread Statistics | Show CCP posts - 3 post(s) |

Logan LaMort
Screaming Hayabusa
1301
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Posted - 2013.04.26 23:13:00 -
[1] - Quote
I was just thinking about this.
- Animation time dynamically linked to the undock timer, so basically the animation only plays for as long as it would take for you to undock right now. This would work exactly like the new stargate jump effect, so there's no fluff that makes you undock longer than you normally would.
- Have the front of the ship in the hanger view pointing towards the exit which has the background ships passing by.
- When you press undock, the engines start to light up, possibly flicker as though the ship is going through pre flight checks.
- The ship then slowly drifts towards the exit, engines blazing.
- The camera does a fancy graphical transition from the interior of the station to the outside of the station, maybe everything gets pixelated and the camera 'reboots' back up again outside (This could also alleviate the second or two gap of graphical objects of popping in to existence when you undock.).
- With CQ active, you'd just have the fancy camera change, since you're out of pod.
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Logan LaMort
Screaming Hayabusa
1301
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Posted - 2013.04.26 23:27:00 -
[2] - Quote
A docking animation could easily be two docking drones coming out of nowhere and locking the ship in a tractor beam just as the camera transitions from space to the station. |

Logan LaMort
Screaming Hayabusa
1320
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Posted - 2013.05.01 15:27:00 -
[3] - Quote
Ranger 1 wrote:As a side note to those mentioning watching your pod filled with goo fly over to the ship... in the new trailer the capsuleer pilot does not appear to be in a pod, or if they are it is not one filled with goo.
I believe lore is going to be updated soon concerning the mechanics of pods and how mind transference works at the point of death. I would not be surprised if pods remain, but are no longer filled with goo or a necessary part of the transference.
I kind of took the part were they died and became capsuleers as having their clones stored in a clone bay, that you'd awaken in after pod death.
The bit where she's piloting a ship however, seemed to me like how she'd experience it in her mind while in the pod, so it wasn't a literal representation of the pilot in a pod as how we'd view them from outside, but a glimpse at what they 'see' while 'unconscious' plugged into the ship. Kind of like being plugged into one of the VR training programs in the Matrix, the program in this case being the view from outside the ship with holographic controls floating around you. This would probably make it a lot more natural for non Jovian interaction with the Pod and ship functions.
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